AMD FSR 3 & HYPR-RX Explained: Frame Gen For All Is A Win-Win For Gamers

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AMD FSR 3 & HYPR-RX are 2 upcoming innovations that players are looking forward to the most & with the recent announcements, we got to discover more about them & how they will assist not simply Radeon but even NVIDIA & Intel GPU owners to enhance their gaming efficiency.

AMD FSR 3 & HYPR-RX Are Coming Out Very Soon & Will Mark A Big Win For Gamers From All Camps

AMD FSR 3 and HYPR-RX are innovations that might sound comparable to one another because their primary objective is to improve gaming performance but if you look at them carefully, they are very various from one another and we are going to discuss what sets them apart on a basic & technical level.

AMD FSR 3-NVIDIA DLSS 3 With Much Wider Hardware Support So let’s start with the big one which is clearly FSR 3. AMD’s FSR 3 belongs to the FiedilityFX Super Resolution ecosystem which has been around for years now because it first got revealed with the RDNA 2 GPUs. The FSR innovation has actually been instilled within 300 video games(both upcoming & current) either officially or unofficially through mod injection. For the next chapter, AMD is introducing the FSR 3 innovation which extends upon FSR 1 & 2 with the addition of Fluid Motion Frames tech or AFMF.

The AFMF is an enhanced optical flow innovation that is integrated with temporal game data to deliver an enormous increase in gaming performance, over 2x sometimes. Fluid Motion Frames tech combines Frame Interpolation and Frame Generation to accomplish this

big performance gain and is

something that sounds familiar to NVIDIA’s DLSS 3 innovation which has been around for a year now. FSR 3 Modes So starting off with the AMD FSR 3 modes, you will be getting the same Quality, Balanced, and Performance modes however with FSR 3, AMD is also adding a Native Anti-Aliasing Quality mode which will enhance the image quality & sharpening using FSR 3 at a native resolution so no upscaling will be included. This is similar to NVIDIA’s DLAA where image quality is improved at native resolution:

  • FSR 3 Native – Premium AA/Sharpening at Native Resolution
  • FSR 3 Quality – Finest Image Quality with Upscaling
  • FSR 3 Balanced – Balance of Quality & Performance with Upscaling
  • FSR 3 Performance – Best Performance with Upscaling

FSR 3 Improvements

So with the modes out of the way, let’s talk about the improvements that FSR 3 brings over FSR 2. To begin with, FSR 3 will consist of UI processing as an integral part of the algorithm, permitting artifact-free UI within video games. The code for FSR 3 is also written in HLSL that makes it faster to create a 4K frame at less time than completing upscaling innovations. This whole work is performed in an asynchronous calculate which means that the main game render pipeline will not be burdened by a frame generation addition.

AMD is likewise aware of the latency spikes that are related to frame generation and they have their own response to NVIDIA’s Reflex in the form of Radeon Anti-Lag+ which will lower the latency. The Anti-Lag+ function can be allowed and disabled through the AMD Software: Adrenalin drivers. AMD Radeon RX 7000 users will have the ability to gain access to Anti-Lag+ while Radeon RX 6000 or lower GPU owners can take advantage of the older Anti-Lag innovation. The Anti-Lag+ innovation also deals with AMD’s RDNA 3 iGPUs on the Ryzen 7040 APUs.

But that’s not all, FSR 3 likewise consists of an improved version of FSR 2 which is enhanced and provides much better image quality and efficiency. Plus, if any application currently supports FSR 2, then FSR 3 is a lot easier to integrate. You can also expect an open-source license and FSR 3 will quickly be contributed to the FidelityFX SDK

To summarize the enhancements of FSR 3:

  • AMD Fluid Motion Frames With Enhanced OFA (AFMF)
  • New Frame Generation and frame Interpolation technologies
  • UI Processing For Artifact-Free UI
  • Asynchronous Compute For Faster Frame Generation
  • Radeon Anti-Lag+ Support for lower latencies
  • Doesn’t use ML/AI hardware
  • Up To 3.4 x Performance Gain
  • Easy To integrate in FSR 2 Titles
  • Open-Source MIT License
  • Will Be Added To FidelityFX SDK

What Games Will Support It & What Hardware Can Run It?

AMD FSR 3 pertains to AAA titles this fall with two titles in the works, Forspoken and Immortals of Aveum. However AMD has more 1st celebration titles that will be getting FSR 3 support in the future, possible 2024 launches:

  • Avatar Frontiers of Pandora
  • Cyberpunk 2077
  • Warhammer 40K: Space Marine II
  • Frostpunk 2
  • Starship Troopers Extermination
  • Black Myth WUKONG
  • Crimson Desert
  • Like A Dragon Infinite Wealth

The company is likewise

  • dealing with numerous partner studios and game engines such as Unreal Engine 5 for which a plug-in is currently on the way. The
  • complete dev partner list consists of: Ascendant Studios Enduring Games
  • Square Enix Massive Entertainment
  • Ubisoft CD Projekt Red
  • Saber Interactive
  • Focus Entertainment
  • 11 bit Studios
  • Offworld Industries
  • Video game Science
  • Pearl Abyss
  • SEGA
  • Ryu Ga Gotoku Studio
  • Reflector (Bandai Namco)
  • In terms of hardware support, FSR 3 vanilla (minus the Frame Generation)works across Radeon RX 500 GPUs (and above)& likewise NVIDIA’s RTX 10 GPUs(and above ). The Frame Generation feature is supported by Radeon RX 5000 GPUs(and Above) and NVIDIA RTX 30 GPUs(and Above

    ). Now AMD is repeating that FSR 3 does not need ML hardware to run which makes it available to a larger range of hardware. AMD says that it only suggests switching on FSR 3 in games that are running at a minimum of 60 FPS to experience an optimum low-latency experience. The business likewise specifies that it does not suggest making use of FSR 3 in cards below the recommended list as older cards may not offer the most optimal video gaming experience. Following is the assistance list for that matter:

    Supported and Recommended Hardware for

    utilizing AMD

    FSR 3 with Upscaling
    and Frame Generation AMD NVIDIA Supported
    AMD Radeon RX 5700 and above NVIDIA GeForce RTX 20 Series and above Recommended AMD Radeon RX 6000 Series and above

    NVIDIA GeForce RTX 30 Series and above

    Supported and Recommended Hardware for utilizing AMD FSR 3 with Upscaling ONLY AMD NVIDIA Supported AMD Radeon RX 590 and above NVIDIA GeForce GTX 10 Series and above
    Advised AMD Radeon RX 5000 Series and above NVIDIA GeForce RTX 20 Series and above

    Note: AMD hasn’t supplied an update on FSR 3 assistance for RDNA 2 and RDNA 3 iGPUs however they need to be supported.

    This absolutely comes as a big win for older NVIDIA hardware owners and even AMD’s own Radeon users who weren’t able to gain access to Frame Generation includes before which are just supported by NVIDIA’s RTX 40 GPUs up until now.

    AMD HYPR-RX – Radeon Super Resolution + Fluid Motion Frames In All DX12/DX11 Games

    The 2nd performance-boosting technology is HYPR-RX which is essentially a software that’s part of the AMD Software: Adrenalin drivers. With HYPR-RX, AMD guarantees a one-switch toggle to increase performance in essentially any video game that is based on DX12 or DX11 APIs. The HYPR-RX software has 3 significant features:

    • AMD Radeon Boost
    • AMD Radeon Anti-Lag+
    • AMD Radeon Super Resolution (RSR)

    The AMD Radeon Super Resolution innovation has a little lower image quality than what FSR 3 will offer however it gives a bigger increase in efficiency that can in many cases reach practically 4x the native resolution. Plus the feature also supports Radeon Boost. However what’s interesting is that HYPR-RX will be supporting AMD Fluid Motion Frames technology which is basically frame generation minus the FSR 3 image quality. This will mark the biggest performance boost of all three functions given that you are getting an extra frame inserted into the render pipeline which automatically doubles your frame rate.

    To keep the frame generation consistent, Anti-Lag+ will be ensuring that the latency is kept in check and the video gaming experiences remain smooth and consistent. When it comes to hardware assistance, because the HYPR-RX innovation needs Anti-Lag+ to be made it possible for, it is only supported by AMD’s RDNA 3 GPUs such as the Radeon RX 7000 series. There’s no word on HYPR-RX assistance for AMD RDNA 3 iGPUs but since Anti-Lag+ is supported by the said iGPUs, they are expected to get HYPR-RX support too. The software also won’t deal with NVIDIA or Intel GPUs.

    So to sum it up, HYPR-RX offers:

    • AMD Fluid Motion Frames Technology
    • Radeon Super Resolution (no FSR mode)
    • Up To 2.4 x Performance Boost in Games
    • Supports All DX12 & DX11 Titles
    • Allowed Through Adrenalin Drivers utilizing toggle
    • Needs Anti-Lag+ Capable GPUs (RDNA 3 & Above)
    • 6th September Launch (Driver Support)
    • Q1 2024 Launch of AFMF Support

    So as far as innovation assistance goes:

    • FSR 3 (Frame Gen) – AMD RX 5000 & Above/ NVIDIA RTX 20 & Above
    • FSR 3 (Vanilla) – AMD RX 500 & Above/ NVIDIA RTX 10 & Above
    • HYPR-RX (Anti-Lag+) – Radeon RX 7000 & Above/ Radeon 700M iGPUs
    • Anti-Lag (Vanilla)- AMD RX 5000 & Above
    • RSR – All AMD, NVIDIA, Intel GPUs

    AMD FSR 3 & HYPR-RX Performance Demos & Figures From The Red Team Are Mind-Blowing

    AMD used multiple efficiency demonstrations to display the improved efficiency that includes making use of FSR 3 and HYPR-RX innovations.

    Starting with FSR 3’s efficiency, Forspoken was used which revealed 36 FPS at 4K Ultra with

    High RT predetermined at native resolution and 122 FPS with the exact same settings however running FSR 3″ Performance “predetermined. That’s a 3.4 x gain in efficiency. AMD also showcased the new FSR 3 Native AA mode at 1440P using Ultra settings & High RT preset. Without FSR, the video game handled 64 FPS and with FSR 3 made it possible for, the game saw a boost to 106 FPS. That is a 65 % efficiency uplift. For the HYPR-RX demonstration, AMD used Lies of P which was evaluated at 4K native. The game provides 73 FPS natively and 178 FPS with HYPR-RX made it possible for(utilizing AFMF). That’s a 2.4 x gain in performance. You can likewise keep in mind how the latency sees a reduction when running HYPR-RX over native resolution

    considering that you are getting the benefit of Anti-Lag+innovation. AMD FSR 3 & HYPR-RX Impressions From Gamescom Attendees Ok so the technologies themselves and their associated performance presented by the red group are just remarkable however we would likewise like to discuss some early impressions from the folks who were present at the Gamescom show flooring and got to see these running in action. Digital Foundry’s Richard Leadbetter along with Alexander Battaglia and John Linneman, state that they are impressed by what they saw at AMD’s display. I will simply estimate them on this:

    So, how does FSR 3 look? At Gamescom, we had a presentation of both titles running with the new innovation active on a Radeon 7900 XTX running at 4K output. Both were running with v-sync on, which AMD advises for frame-pacing purposes.

    In the very little Forspoken demo we saw, the video game was running locked at 120 frames per second and looked simply as a v-synced 120fps must look. The game was running in FSR 2 quality mode supplying its own frame-rate boost, with frame-gen then taking you approximately the limit. In terms of fluidity and clarity, FSR 3 looked a match for DLSS 3 – a view shared by Alex, Rich and John, who were all present to see the demonstrations face to face. A terrific start for FSR 3.

    Digital Foundry

    It is stated that the FSR 3 demo was able to “match” DLSS 3 and another great element was how the tech handled the UI elements which looked actually great. However given that these were not hands-on demonstrations, there will be still some waiting to do to get a much better contrast between DLSS 3 and FSR 3 but at the minute, FSR 3 is a significant win for gamers and specifically customers that are running older GPU hardware. FSR 3 will breathe new life into those GTX 1060s, 2060s, 5700 XT’s, and even some of our preferred Polaris cards from years back.

    We also advise having a look at the following video from Daniel Owen which provides a good run-down on all you can expect from FSR 3:

    News Sources: GPUOpen, AMD

    Categories PC

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