Baldur’s Gate 3 Patch # 1 Is Out, Fixes 1K Bugs; Patch # 2 Coming Soon with Big Performance Improvements

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After a series of quick hotfixes, Larian Studios has finally launched the first correct Baldur’s Gate 3 patch.

Baldur’s Gate 3 spot # 1 weighs around 2.18 GB and consists of over a thousand bug fixes, not to discuss many balancing and flow improvements. Here’s a highlight of the balance modifies:

  • Made gold bounties more generous in a number of containers across the video game.
  • Increased gamers’ HP perk in Explorer Mode from +50% to +100%.
  • Fixed the Freecast tadpole power to properly reset on Long Rest. It was creating limitless spell slots and Sorcery Points for sorcerers.
  • Arcane Tricksters’ Mage Hand Legerdemain now does not end until damaged, and does not lose Invisibility on Long Rest.
  • You can no longer have several Mage Hands active at the same time.
  • The Shield reaction can no longer be used while Silenced.
  • Repaired not having the ability to produce 5th-level spell slots from Sorcery Points.
  • College of Lore bards can now pick which additional ability proficiency they get. Bards already of the College of Lore need to respec to get this choice.
  • Ensured proper spell DC is used during multiclassing.
  • Included spells to bards’ Magical Secrets feature: Banishing Smite, Animate Dead, Crusader’s Mantle, Hunger of Hadar, Revivify, Sleet Storm, Rage of Enfeeblement, Web, Entangle, Hunter’s Mark, Sanctuary, Thunderous Smite, Bone Chill, Eldritch Morphic Blast, Fire Bolt, Ray of Frost, Sacred Flame.
  • The Club of Hill Giant Strength now increases Strength to 19 and not some undersized 15.
  • Fixed a bug with ranged enemies reapplying Hunter’s Mark constantly, even when not needed.
  • Warlocks’ Pact of the Chain summons now get to use their Extra Attack more than once.
  • Fixed NPCs sometimes spotting you even if they’re not expected to be able to.
  • Fixed an issue where multiple rolls activate if you stroll along the edge of a cone of vision.
  • Danse Macabre ghouls will no longer eliminate you when you Long Rest.
  • If you make an effective Saving Throw versus a poison, you will now get immunity to that particular poison for 2 turns.
  • Grym now deals more damage in Tactician Mode.
  • Meenlocks are now immune to the shadow curse.
  • Helped Minthara keep in mind how to use her weapons.
  • Enabled trespass warnings for any extra characters that trespass after the first instead of right away activating battle.
  • Fixed NPCs attacking outside of their turn when fight begins throughout required Turn-Based Mode.

Some of the bug repairs delivered by Baldur’s Gate 3 Patch # 1 consist of NPCs now being unable to find you when they truly shouldn’t have the ability to, floating products now following the laws of gravity, and the conclusion to Shadowheart’s romance scene now correctly setting off for everybody. Additionally, kissing contact in cutscenes has been enhanced for brief races.

Much more fascinating is that Larian says Baldur’s Gate 3 Patch # 2 is ‘around the corner’ and will include ‘substantial’ performance improvements. It would be specifically welcome if they deal with the CPU optimization or lack thereof that is most obvious during Act 3. On the other hand, Larian shared some upgraded gamer engagement figures. Users have played over 200 million hours of the video game because launch, equating to around 22K years.

In other Baldur’s Gate 3 news, Larian CEO Swen Vincke revealed a few hours ago that the video game will deliver to Xbox Series S and X this year thanks to Microsoft’s concession to eliminate the split-screen co-op function from the Series S version.

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