Cities: Skylines 2 Devs Are Targeting 30FPS on PC: 'There's No Real Benefit to 60FPS in a City Builder'

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Last week, the designers of Cities: Skylines 2 raised eyebrows when they revealed their much-anticipated city home builder follow up would release on the formerly set up date even with efficiency missing out on the designated targets.

In a pre-launch AMA (Ask Me Anything) session on Reddit, Colossal Order's co_damsku exposed that the target was in fact 'a consistent 30FPS' on all platforms. That's due to the fact that the studio reckons there's no genuine advantage to targeting 60FPS in this category of video games.

Associated Story Cities: Skylines II Devs Miss Performance Targets, however are Launching the Game Anyways

It deserves pointing out for a video game like this, the efficiency target is to perform at a consistent 30FPS minimum (not 60 or more). The target is 30fps since of the nature of the video game, (perhaps) there are no genuine advantage in a city contractor to go for greater FPS (unlike a multiplayer shooter) as a growing city with undoubtedly ended up being CPU bound. What matters more with this kind of video game is to prevent stutters and have responsive UI.
Because of that, our simulation is likewise constructed around an anticipated upgrade rate offered 30fps. It does not injured to get 60 fps as it can contribute to much better visuals in relation to temporal results, so while our target is 30fps, we do not mean on restricting or stopping the optimization work simply due to the fact that we reach it on advised hardware. We simply do not think there would be a long term advantage in setting the target to 60fps, particularly due to the fact that we deal with rendering obstacles both from close up and far ranges.

The declaration makes sure to draw the ire of lots of PC players. Co_damsku likewise assured Cities: Skylines 2 gamers that efficiency enhancements are coming, such as:

  • Removing stuttersEliminating generally caused usually triggered synchronization condition in the simulation and can greatly vary considerably differ CPU to another, as well as how your city is built.
  • Enhancing and stabilizing GPU efficiencies by minimizing the quantity of vertices processed per frame and optimizing/balancing the impacts that impact fillrate (primarily Depth of Field, Global Illumination, and Volumetrics), which you can switch off or minimize in the settings for the time being to get a good FPS.
  • Press any CPU optimizations that are not currently done that we encounter in this procedure.

Cities: Skylines 2 launches today on PC (Steam). The PlayStation 5 and Xbox Series S|X variations have actually been postponed to Spring 2024.

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