Dark Forces: Remaster provides you a cleaned-up 4K view of an absolute classic

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First-person view of a blaster mowing down Storm Troopers

 First-person view of a blaster mowing down Storm Troopers A wealth of first-person shooters from the period’s golden era have seen remasters lately. Now comes among the true greats: Star Wars: Dark Forces Remaster.

Nightdive Studios, which has actually been revealing everybody how to do justice to classic shooter upgrades recently with its remasters of Quake II and System Shock, is utilizing that exact same KEX Engine to offer simply enough modernization, but not excessive, to the LucasArts title that was even better than its Doom-but-it’s-Star-Wars promise.

In the notes and footage of its expose trailer, Nightdive promises 4K/120 fps gameplay, contemporary gamepad support, prizes and accomplishments, remastered cutscenes, and, naturally, blasting Stormtroopers that have significantly better aim on a monitor than they do on movie. The remaster is “coming soon” to PS4/5, Xbox One/X/S, Nintendo Switch, and Steam on PC, with “a release date statement later on this year.”

When LucasArts shut down in 2013, following Disney’s purchase of George Lucas’ empire, Ars’Lee Hutchinson provided his remembrance of Dark Forces:

Dark Forces was a great shooter in its own right and looked remarkable, however that Star Wars license soared its appeal right up into outer space. Dark Forces guaranteed something tempting to any geek: the capability to jump into the Star Wars universe and run around. Released in 1995, the game was LucasArts’ very first foray into the nascent FPS genre. The company set the bar terribly high.

As Lee noted, and which fans likely keep in mind, there were just hints of Jedi-dom in Dark Forces; you never ever got your hands on a lightsaber, and you never ever force-pushed anybody off a ledge. The later Jedi Knight games repaired that. Dark Forces also dealt with the very same memory and texture-resolution difficulties as other shooters of its time, but it had the benefit of its setting. Imperial bases and ships had actually constantly looked plain, dull, and usually rather empty in the Star Wars movies (likewise due to specific constraints). So when a TIE Fighter garage obstacles you with just a handful of goons in a sterilized area that appears like it could hold 300, that’s not a flaw; that’s George Lucas’ budget-minded used-future visual!

.?. !! Larry Kuperman of Nightdive informed IGN that the video game should still feel like the initial felt, which suggests hard. The title should be “commonly priced,” Kuperman stated, which shows something well listed below the typical AAA $60/$70 mark.

We’ll watch out for the very first signs of a release date on this one. And we’ll bide our time up until Jedi Knight II: Jedi Outcast makes it into the industry’s remaster/revenue queue.

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