Rockstar Games obtains modding team that it previously banned

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=" recommendation-further-reading story-sidebar-part-img" style = "background-image: url('');" tabindex=" -1" role=" discussion" aria-hidden=" real" > Further Reading Is it simply a game mod, or is it "facilitating piracy"? Long time readers might remember popular Grand Theft Auto V mod FiveM from a 2015 story where Rockstar Games banned the mod's designers, declaring that their work" contains code created to assist in piracy. "8 years later on, Rockstar is taking a decidedly various tone in announcing that the mod team behind FiveM and a similar mod for Red Dead Redemption 2-- is now "officially a part of Rockstar Games."

Without any evident sense of irony, Rockstar said in a Friday article announcing the acquisition that it has "enjoyed with excitement as Rockstar's creative community have discovered brand-new ways to broaden the possibilities of Grand Theft Auto V and Red Dead Redemption 2, especially through the development of dedicated roleplay servers."

However that declaration ignores the unique lack of excitement Rockstar exhibited when it barred the Rockstar Social Club accounts of lots of FiveM modders and others associated with promoting the project in 2015. "Our policy on such infractions of our regards to service are clear, and the people associated with its production have had their Social Club accounts suspended," the company stated at the time.

Later in 2015, Rockstar supposedly revealed its additional lack of enjoyment by sending private investigators to some of the modders' homes with a demand that they cease their activities.

A new outlook

To prevent, er, misconceptions like that in the future, Rockstar keeps in mind that it has actually "just recently expanded our policy on mods to officially consist of those made by the roleplay innovative community." That policy, as of a June update, says that Rockstar will focus its "legal enforcement" only on roleplaying servers that" [make] brand-new games, maps, stories, or objectives" or" [interfere] with our main multiplayer or online services," among some other constraints.

While FiveM itself isn't a "fracture" for GTA V in the conventional sense, the mod has enabled alternative and unofficial online experiences that can work with broken copies of the video game (unlike the "official" Grand Theft Auto Online, which needs a legitimate copy of the game). FiveM's documentation has actually likewise assured gamers that they will not be prohibited from GTA Online simply for using FiveM, thanks to its usage of a Rockstar Online Services validation approach that "can not be discovered by Rockstar."

Regardless of longstanding concerns from Rockstar and others about the legality of FiveM's alternative online playspace, the mod and its neighborhood have actually continued to grow and operate throughout the years, reaching a reported 250,000 concurrent players across the server platform in 2021. The designers at stated in a forum post announcement that ending up being a part of Rockstar is "a big advance in the development of our community" and that Rockstar's main assistance will help them "continue to improve our platform" without visibly affecting day-to-day operations.

While the factor for Rockstar's abrupt turnaround on this is unclear, it's good to see the company formally embracing an "unofficial" play method that has become progressively popular with the community.

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