Tomorrow’s Immortals of Aveum Update 3 Fixes DLSS 3 Issues, Improves PS5/Xbox Series Upscaling and More

Photo of author
Written By Editor

Lorem ipsum dolor sit amet consectetur pulvinar ligula augue quis venenatis. 

Ascendant Studios and EA have actually detailed tomorrow’s Immortals of Aveum upgrade 3 for PC, PlayStation 5, and Xbox Series X|S.

Recently, Ascendant Studios presented the video game’s 2nd upgrade to enhance frame drops and stuttering. In addition, this spot consists of different bug repairs. Now, one week after the release of this spot, the advancement group and EA strategy to release the 3rd spot for the first-person magic shooter throughout PC and consoles. Passing the main spot notes shared in advance, this spot needs to enhance the video game’s image quality on PC, PlayStation 5, and Xbox Series X|S. Also, this upgrade enhances efficiency, consists of numerous visual enhancements throughout the video game, and repairs some DLSS 3 concerns on PC.

Associated Story EA Sports UFC 5 Ventures into M-Rated Territory with Bloody Frostbite-Powered 60fps Action

Efficiency and upscaling concerns were pointed out in our launch evaluation – particularly on consoles, efficiency might take a hit on numerous celebrations.”The surface-level appeal of Immortals of Aveum’s world encompasses its discussion”, we composed in our launch evaluation. “As discussed, the video game is constructed on Unreal Engine 5 and can look relatively striking sometimes, with comprehensive environments and remarkable lighting. That stated, absolutely nothing feels especially credible or resided in with a lot of environments staying with those overly-familiar dream tropes. Sometimes the video game can seem like a tech demonstration for UE5, or a minimum of it would if it carried out much better. On PS5, Aveum just uses a single visual mode, and while it targets 60fps, the video game does not constantly stick the landing with some obvious downturn. FSR upscaling likewise appears to be putting in some major work, with some scenes having an unusually washed-out, fuzzy want to them.”

In his PC efficiency analysis, our really own Alessio Palumbo pointed out the title’s DLSS efficiency, keeping in mind that DLSS 3 was unusable at the time of composing.

“But the primary thorn in Immortals of Aveum’s is unquestionably the frustrating efficiency”, Alessio composed. “While AMD FSR 2.2 and DLSS 2 and 3 are readily available, they’re just insufficient to make this video game a smooth experience. To inform you the fact, DLSS 3 (Frame Generation) is presently straight-out unusable in this video game.”

Let’s hope that tomorrow’s upgrade enhances efficiency and visuals throughout all platforms. Immortals of Aveum is readily available today for PC, Xbox Series X|S, and PlayStation 5. Update 3 will be released tomorrow September 12.

Leave a Comment